Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Mage survive ability

#21
There are quite a few options open to otm on this issue easiest is to bring mage armour inline with other classes that have comparable damage
Increase damage to reflect there lack of armour
Increase range of spells to keep them out of danger zone
Reduce cooldown on energy shield so we can use it more
Reduce cooldown on spells so we can cast quicker so evades dont mean your dead
Doing Magic stuff since June 2011

Re: Mage survive ability

#22
We may have 10% higher damage DPS mage vs DPS warrior if we are lucky, at the cost of 300% armor loss lol.
300% armor loss is a lot. If you have 300 armor and lose 100% you have 0 armor, but with a 300% loss you actually owe 600 armor. That's serious nerfing for you;-)
Lugh - clan Ancients
Derken - Warrior (general)
Pointy - Rogue
Glob - Ranger
IsleOfLamp - Mage
Herculager - Warrior
Kefse - Druid

Re: Mage survive ability

#23
There is something I noticed about my 25/25 energy shield: it says 922 damage in the description but if I cast it then use a deathcap I only lose 680 health. This is with 691 focus and 1270/1280 ice magic ability.
Shield seems to be increased by focus and ability but it does not show it.
My shield still gets broken by 1 star enemies so if I am soloing I have to recast shield before every kill.
Note: I have a rouge 8 levels lower soloing at the same enemies and he only loses 1/4-1/3 of his 1375 health agaist a 1 star (if that, he has alot of dex)
yes, they are 108 and 100 but still its much much much easier to survive solo with my rogue than my mage.

Re: Mage survive ability

#25
I think what narco is getting at end game players
A rogue has triple the armour a mage has and a mage gets 10% more damage so a rogue has 300% more armour than a mage
If the rogue has triple the armor, then the rogue has 200% more. Problem is that Marco was not talking about 200% more, but about a 300% loss (i.e. less). The loss from rogue armour to mage armour is 66% if you are right about the triple (which I have no reason to doubt).

I am not objecting to the challenge of low mage armor (or the nerfed eshield), but to the maths. Remember, mages are the academics of this game;-)

Maybe a restoration of the eshield combined with an increased range on single target attack spells would help.
Lugh - clan Ancients
Derken - Warrior (general)
Pointy - Rogue
Glob - Ranger
IsleOfLamp - Mage
Herculager - Warrior
Kefse - Druid

Re: Mage survive ability

#26
You say mages are the smart class yet this post is stupid. Lets state things here

Warriors have 1 role tank... No one comes close
Mages have 2 roles which is dps and support both which they excel in greatly no one touches a mages support
Druids have dps and buff:heal no one touchs druid in buffs and heals.
Rangers the all round class ment to be decent dps decent support there dps is currently lacking
Rogues have 1 role to do damage to be a dps class. Currently both druids and mages come close to that.

Lets look for a mage they are range already gives them a few seconds to get out of way of aoe. Rogues dont have that we are in close dont even hve time to get away from Aoe's at all mages do just as much dps. Mages can heal there own energy effectivly no other class can. Mages are unbeaten in indirect dps rogues second but are possibly around 10% of what a mage can do.

I agree you need a 10-15% armour boost but the class is currently best in game and most balanced stop complaining we all have issues much worse then mages.
Brookie1 lvl 172+ rogue rosmerta. Best damn rogue ever! Clan awakening

Re: Mage survive ability

#27
What should OTM do:
When a class wants to be the best damage?
When a class wants to be the best support?
When a class wants to be the best tank?
When a class wants to use the least energy?
When a class wants to specialise in everything?

This is very ridiculous now. You mages have insane damage and insane support capabilities. Why do you expect to survive the longest? Ever thought of dropping some focus and adding vitality? You don't see an all strength warrior living long, you don't see an all vitality warrior doing alot of damage. Makes sense right? You don't see an all vit mage doing alot of damage, you don't see an all focus mage lasting long. The key word is: balance. :roll:
I totally agree
Legolas15
Retired
The greatest warrior to ever grace Arawn ;)
Brother to Jcbeast

Re: Mage survive ability

#28
You say mages are the smart class yet this post is stupid. Lets state things here

Warriors have 1 role tank... No one comes close
Mages have 2 roles which is dps and support both which they excel in greatly no one touches a mages support
Druids have dps and buff:heal no one touchs druid in buffs and heals.
Rangers the all round class ment to be decent dps decent support there dps is currently lacking
Rogues have 1 role to do damage to be a dps class. Currently both druids and mages come close to that.

Lets look for a mage they are range already gives them a few seconds to get out of way of aoe. Rogues dont have that we are in close dont even hve time to get away from Aoe's at all mages do just as much dps. Mages can heal there own energy effectivly no other class can. Mages are unbeaten in indirect dps rogues second but are possibly around 10% of what a mage can do.

I agree you need a 10-15% armour boost but the class is currently best in game and most balanced stop complaining we all have issues much worse then mages.
Fyi, Rogues have support skills too and it's probably like 80-90% of what a Mage can do. If we don't heal our own energy, all our dps stops. And that last line... Omg, have you seen the other topics and posts? Best and most balanced? We're good at bosses and that's about it. For support we use lure of assasins and that's the end of that. Maybe lure of magic but most druids are a tad too busy healing the op melee from bosses.

Now I agree that on a class vs class scale for dps, it's balanced. This topic is focused on survivability for Mages. Mage vs. mob. We have 2 damage skills so when one evades the mob kills us, evadeable lure, attunement that wastes points and drags us down when we die just after we cast it, and half the armour of our dps competitor. Rogues have multiple damage skills that they can max, no prerequisite skills, and about 500 armour with Dragonlord gear.

I don't know where you see an amazing and powerful class. The only thing a Mage really has going is slight range, but even that is negligible if you stand directly behind the boss.
Image

Re: Mage survive ability

#29
And the balance is... not here.

Do we do 3x the damage because we survive 1/3 the time? no. not even close.
Armour:damage taken isn't linear. It pretty much flat lines at high amounts :?
you're right it isn't linear. However we do only survive 1/3 the time because warriors get skills that are boosted by vitality while mages are boosted by focus so we will have less health as well.

If you want to see how armor works (resistance) then check out the wiki in my sig under attributes: resistance.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: Mage survive ability

#30
We may have 10% higher damage DPS mage vs DPS warrior if we are lucky, at the cost of 300% armor loss lol.
300% armor loss is a lot. If you have 300 armor and lose 100% you have 0 armor, but with a 300% loss you actually owe 600 armor. That's serious nerfing for you;-)
I should have phrased it like this: warriors have 300% armor compared to mage. Happy now?
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Who is online

Users browsing this forum: No registered users and 20 guests

cron