Robert wrote: Armo wrote:
Robert wrote:Exactly, So why do the stronger clans need an insurmountable competitive advantage? It’s possible to beat BT killing clans currently.
It’s also quite illogical to compare Unox to BT... it’s reasonable to expect a clan to achieve 10 for an Unox, but not everyone can be expected to muster 50 for a BT.
Shouldn’t the fact that a clan can kill BT mean they deserve this advantage?
They already have a huge advantage with the jewellery from BT?
I don’t think you fully understand the ramifications of the change.
Firstly, it removes a lot of the skill and organisation in the FFA regarding coordinating rondels. Secondly, 6 T10 rondels that are incontestable is 108K divine damage per minute...
That means in 90 Seconds (2 Rondels, 1 Quiver) the already stronger clan would be able to get 162K divine damage for free, that can’t be stopped. This is equivalent to 54 Divine Strikes from an EDL Weapon, which is equivalently 1 Divine strike every 1.7 Seconds on average between 6 people guarenteed
The competition would be forced to use rangers, which in 15 seconds with even a capped attack speed of 1.1 seconds would only be able to achieve 124K Divine Damage ASSUMING they hit every single shot without missing, or dying on quiver - and that’s ignoring the obvious skill based advantages that a rogue already has over a ranger.
So to separate into pros and cons:Pros
Stronger clans get free wins on every boss as a luxury of killing BTCons
Less skill and organisation in FFAs
Every FFA will be just rogues from one clan, and the other clan’s rogues that can’t kill BT all become unviable.
The obvious solution to me is to have them have the same skill and increase the base stats.
I think the larger issue here is with DOT as a subject on its own right.
It makes sense logically for the skill with stronger skill level to override the lower skill. If you stab someone with a butter knife it’ll hurt em, but if I then jab a spear in right where you put the butter knife, it will override any attempt at damage that came from the butter knife.
This being said and making sense, you are absolutely right that in terms of balancing it would go past a point of no return. The math as you laid it out is plain and simple (I love numbers, so easy lol). We could try and argue with the numbers, but how is that going to do us any good
The issue here, how I see it anyways, is that both sides have a claim to be made as to why they should have the divine damage on the mob or boss. The current game build with regards to DOT leaves only one way as pragmatic, even if it doesn’t sound how it should be. Thus I would still argue that the best way to fix it (as I’ve spelled out prior on other threads), is to make DOT stack. Each skill can be nerfed a varying amount. Skills like barbed shot, incin, and bite barely nerfed if at all. Skills like vines and swarm, nerfed a good deal, but not enough to make them impractical for solo leveling, and then skills like rogue rondel, nerfed a lot, as the main emphasis on the skill is that it does insane damage but can be made null and void, thus some tinkering to the damage would be needed to balance it out not only as a skill but with the other offhand skills and stats.
This way both clans can have their claim at once. The larger clan can utilize what they earned (as Robert said, BT is tough and is not an easy task (clear paraphrasing), so to say it isn’t earned isn’t a fair point (not that anyone did, but I know how these threads tend to get
), while at the same time, it doesn’t force small clans that chose to stay small from not being able to compete over the bosses they wish to compete over. It’s a win win from what I can see, and best of all it make the rogue offhand a little less annoying
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