bob the mage wrote:Thefreeze wrote:an indie app has knowledge of their code and has the version just behind the latest
we have a team who hasn't worked on the same code and has 4 years of new content of unity
also being owned by the same due literally changes nothing. don't see your point there.
This is fault of the owner of VR/OTM for not properly transitioning to a new team, it doesn't remove fault, if anything I would argue it increases the fault. If there are issues that need to be addressed quickly, and you are switching teams because of issues with the old one, you don't make the issues worse by adding in a long learning curve, instead you transition...
Not saying it's any one's or any team's fault at VR, they haven't been here long and got flung into the middle of the issues and are trying, or so they say and so we hope, to make the best of it and work to get the fixes we need.
The comparison to the indie app was that a small app development is able to better understand and prioritize changes and developments, and understand that compatability comes before content, while the management of CH seems to think that they can flush out issues from old formulas and lack of compatibility with mini events and new small content. I say seem to think because for those of us frustrated, that is the rationalization we make, while it may be all possible that they just don't realize that compatibility and underlying structural changes are paramount to events and new content which is also a likely rationalization for what is going on, just not as optimistic as one.
Idk whats going on inside VR, even when we had Muldar we only heard what OTM wanted us to hear, and same could be true now, it's impossible to say one way or the other. Same person is in charge at the top, so it should be understandable for it to be hard to give the new team a completely new clean slate past general optimism for changes that would soon fade if changes don't actually occur.Eragon123 wrote:Not to mention the fact that there's a bit of a difference between an indie app, and the relative behemoth that is Celtic Heroes. I'll bet that upgrading the engine itself is pretty straightforward...the hard part is finding what breaks in the upgrade, and figuring out a way to fix it so that the change isn't noticeable to players. It would take a lot less time to do that in an indie app with pretty straightforward content, vs CH, with all its effects, animations, models, collisions, etc.
Agreed, which is why indie apps updated in weeks to a month or two max, if at all, the smaller apps that only expected to survive for a month or two didn't bother for logical reasons. CH however has gone much longer than could be reasonably expected. Most of that time is due to OTM lying and putting it off, and as a result it can't be entirely pinned onto VR, as they have to start from scratch... nonetheless, it has been a few months, and from what I have seen no clear progress has been made.
I gave up on the game, I was frustrated for a while but I gave up with that and just walked away, CH wasn't worth managing frustration over... Imo if VR wants to win back people like myself they need to fix the basic mechanics and compatibility features of the game. Starting with basic device compatibility, then move on to formulaic level rewrites, specific for damage and skill formulas, then specific skill functions (ex: DOT stacking among other small skill formulaic and structural changes that impact gameplay past one class or game style), and then they can get to horizontal upgrades that improve existing infrastructure that hasn't been updated to follow increased device capacity (ex: PVP), and then lastly they need to expand horizontal game play at each level range so that way the game isn't so tiring and just a straight vertical climb.
So ya... I get it's a lot, but they can't wait until its all done to release each part. I'm struggling to see how basic device compatibility, something so basic (in terms of priority to something being usable), hasn't been released, and even so more that there have been no timetable estimates for it...
Like I said, I'm done being frustrated, if VR changes and fixes things maybe I'll play again, but otherwise it isn't worth the time to push for the changes past commenting on existing forum threads once in a while when I get bored in class.
Well said adding on to that or agreeing with, basically u made a game people loved, a game that was different and unique which made people love it, now congrats ur done with step one finding a game that people will like...step 2, INVEST IN THE GAME USE YOUR PROFITS TO UPDATE IT AND MAKE IT BETTER SPEND MONEY ON THE GAME TO IMPROVE IT,,,, MAKE FUN UPDATES MORE THINGS UPDATE CURRENT THINGS, WHY IS IT WE GET ONE BIG UPDATE A YEAR WHY ISNT IT LIKE EVERY 3-4 months!