Bloodthorn and Gardens in General
Posted: Wed May 16, 2018 4:35 pm
Not everyone is satisfied with what's going on in the game as of now, but we are actually getting what we asked for.
The boss was made with the idea in mind that you would FIRST collect all of the new gear in Gardens which will give you a huge advantage when dealing with this new boss instead of jumping into it right away.
Much of the playerbase has become impatient, yes, but that's inherent of this generation anyway. Although it is a mobile game it is still and MMORPG and a grind should always be expected. Most of us did play it for the long run and it sucks to think that some people spend years of their life not actually levelling their characters, but camping bosses because they rushed through the game.
I have a Rogue that just turned 178 today after about 2 years accumulated of casual grinding. These types of games aren't meant to be rushed because once you reach the end then you either make another toon or wait for loot and make another toon anyway. Or quit.
We got want we'd been asking for. More meaningful content, more things to do, and more and better gear. All we need is patience and effort to get it.
So the changes are welcome. The new boss, area, and mechanics are welcome. I'm glad that OTM introduced this type of depth to the game instead of just throwing another boss into the mix. We now have something great to work towards and that makes it pretty exciting.
Kudos to the team, this update was a very good idea.
The boss was made with the idea in mind that you would FIRST collect all of the new gear in Gardens which will give you a huge advantage when dealing with this new boss instead of jumping into it right away.
Much of the playerbase has become impatient, yes, but that's inherent of this generation anyway. Although it is a mobile game it is still and MMORPG and a grind should always be expected. Most of us did play it for the long run and it sucks to think that some people spend years of their life not actually levelling their characters, but camping bosses because they rushed through the game.
I have a Rogue that just turned 178 today after about 2 years accumulated of casual grinding. These types of games aren't meant to be rushed because once you reach the end then you either make another toon or wait for loot and make another toon anyway. Or quit.
We got want we'd been asking for. More meaningful content, more things to do, and more and better gear. All we need is patience and effort to get it.
So the changes are welcome. The new boss, area, and mechanics are welcome. I'm glad that OTM introduced this type of depth to the game instead of just throwing another boss into the mix. We now have something great to work towards and that makes it pretty exciting.
Kudos to the team, this update was a very good idea.