T8 offhands skills
Posted: Wed May 16, 2018 3:07 pm
It’s no secret some people have t8 offhands already, so please post t8 offhands skills here so people can choose what offhand to upgrade and not get disappointed with the skill and discover they wasted 8 weeks.
Ill start
Rogue (COMPLETE)
1)Rogue t8 offhand (quick strike type): deals 4k divine damage per tick for 15 seconds
2)rogue t8 offhand (shadowstrike):deals 4k divine damage per tick for 15 seconds
Warriors (COMPLETE)
1)Warriors t8 shield: 600 divine damage claok, and 150 boost in poison resist.
2)warrior t8 axe (dps): strike you target, dealing divine damage, when observed, the damage was -unfortunately- quite low.
Druids (COMPLETE)
1)Druid t8 offhand (dps type): deals 7k divine damage , and lowers the target magic resistance by 300 (number is tested, and not written on skill’s description).
2) druid t8 offhand (heal type): heals target and all players around him (4 meters range) for 800 initial hp, and 500 hp per tick for 10 seconds
3) druid t8 offhand (support type- the one with rescue/sanctuary): buffs the target and players around him with +100 poison resist
Rangers (COMPLETE)
1) rangers t8 offhand (sharshot): adds 1.6k divine damage boost to your attacks, and 500 dex.
2) ranger t8 offhand (longshot): adds 1.6k divine damage boost to your attacks, and 500 dex.
Mages (COMPLETE)
1)fire t8 offhand: deals 6k divine AoE divine dmg and does 500 divine damage per tick for 15 seconds
2)ice t8 offhand: deals 6k instant divine AoE divine dmg and does 500 divine damage per tick for 15 seconds
3)magic t8 offhand: boosts skill level of all lures by 2. Doesn’t go past 50. You can actually equip a trash can as your offhand instead of this and you would notice no difference what so ever.
Please note: while some different offhands for the same class has the same exact skill, the offhand it’s self gives different stats. for example: ice mage offhands boosts critical SKILLS while fire offhand boosts critical STRIKES. Same can be seen in rangers and rogues offhands. Not to mention the passive skill boost on all offhands.
It’s also worth noting that the “support” offhands for casters (rescue/sanc druid codex) and (energy shield mage codex) will boost nature magic and fire/ice abilities, unlike the classes’ other two respective offhands that do not. It’s basically a trade off for having a somewhat less popular skills.
Ill start
Rogue (COMPLETE)
1)Rogue t8 offhand (quick strike type): deals 4k divine damage per tick for 15 seconds
2)rogue t8 offhand (shadowstrike):deals 4k divine damage per tick for 15 seconds
Warriors (COMPLETE)
1)Warriors t8 shield: 600 divine damage claok, and 150 boost in poison resist.
2)warrior t8 axe (dps): strike you target, dealing divine damage, when observed, the damage was -unfortunately- quite low.
Druids (COMPLETE)
1)Druid t8 offhand (dps type): deals 7k divine damage , and lowers the target magic resistance by 300 (number is tested, and not written on skill’s description).
2) druid t8 offhand (heal type): heals target and all players around him (4 meters range) for 800 initial hp, and 500 hp per tick for 10 seconds
3) druid t8 offhand (support type- the one with rescue/sanctuary): buffs the target and players around him with +100 poison resist
Rangers (COMPLETE)
1) rangers t8 offhand (sharshot): adds 1.6k divine damage boost to your attacks, and 500 dex.
2) ranger t8 offhand (longshot): adds 1.6k divine damage boost to your attacks, and 500 dex.
Mages (COMPLETE)
1)fire t8 offhand: deals 6k divine AoE divine dmg and does 500 divine damage per tick for 15 seconds
2)ice t8 offhand: deals 6k instant divine AoE divine dmg and does 500 divine damage per tick for 15 seconds
3)magic t8 offhand: boosts skill level of all lures by 2. Doesn’t go past 50. You can actually equip a trash can as your offhand instead of this and you would notice no difference what so ever.
Please note: while some different offhands for the same class has the same exact skill, the offhand it’s self gives different stats. for example: ice mage offhands boosts critical SKILLS while fire offhand boosts critical STRIKES. Same can be seen in rangers and rogues offhands. Not to mention the passive skill boost on all offhands.
It’s also worth noting that the “support” offhands for casters (rescue/sanc druid codex) and (energy shield mage codex) will boost nature magic and fire/ice abilities, unlike the classes’ other two respective offhands that do not. It’s basically a trade off for having a somewhat less popular skills.