Celtic Heroes

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Re: Bloodthorn Raid Reset Changes

#31
Muldar wrote:
xXzeemXx wrote:
Curry30423 wrote:Offtanking was our clans strat. Unlike some servers herne doesn’t have 60+ ppl available to do the raid. I doubt we have enough dps to kill both roots on time using our original strategy.

Not only herne, many servers are the same. Even Arawn and Epona may struggle now and may not be able to kill it regularly like they plan on to. You expect us to gather 60+ people everytime?


The raid has been balanced for 40 characters each with a new tier 8 offhand.

We will continue to review the raids difficulty in a live environment over the coming weeks.


you are overestimating your own desing, T8 offhands arent a massive dps buff, they are a small increase to current edl weps. You created rings that added thousands of damage, threw useless stats on dps rings, and then put so much emphasis on stat gear that you maxed the effective range on all stats for all classes due to diminishing return.

You may want to reconsider this before you kill off 90% of your servers because they will never progress past tower. Granted there was lag but you just took a 50 man raid and made it much harder by splitting the dps and forcing both roots to be kos.

Edit: As I said it would be fine if server populations were increasing (PEOPLE NOT TOONS) however quite frankly they are not
Last edited by krummy9552 on Wed May 16, 2018 2:22 pm, edited 1 time in total.
World: Gwydion Clan: Relentless

Krumz~220+ Mage
Krums~220+ Dps Druid


Retirement dident work out for me .-.

Re: Bloodthorn Raid Reset Changes

#32
krummy9552 wrote:
Muldar wrote:
xXzeemXx wrote:Not only herne, many servers are the same. Even Arawn and Epona may struggle now and may not be able to kill it regularly like they plan on to. You expect us to gather 60+ people everytime?


The raid has been balanced for 40 characters each with a new tier 8 offhand.

We will continue to review the raids difficulty in a live environment over the coming weeks.


you are overestimating your own desing, T8 offhands arent a massive dps buff, they are a small increase to current edl weps. You created rings that added thousands of damage, threw useless stats on dps rings, and then put so much emphasis on stat gear that you maxed the effective range on all stats for all classes due to diminishing return.

You may want to reconsider this before you kill off 90% of your servers because they will never progress past tower. Granted there was lag but you just took a 50 man raid and made it much harder by splitting the dps and forcing both roots to be kos.


what they did is saw the strategy and ruined it.. pathetic
Image

Re: Bloodthorn Raid Reset Changes

#33
FighterEpona wrote:
xXzeemXx wrote:
Curry30423 wrote:Offtanking was our clans strat. Unlike some servers herne doesn’t have 60+ ppl available to do the raid. I doubt we have enough dps to kill both roots on time using our original strategy.

Not only herne, many servers are the same. Even Arawn and Epona may struggle now and may not be able to kill it regularly like they plan on to. You expect us to gather 60+ people everytime?


Epona can probally gather 50-60 people for every attempt it sure is gonna be a challenge. With offtanking we had about 2.5 minutes to spare before rage and his incredible heal. Its gonna depend if that 2.5 minute is enough time to kill the root and negate his new healing affect. We probally have to twitch a different strategy and just attempt again and perhaps its enough to kill. Bt already was a challenge due to numbers needed but now its even tougher. However if lagg is fully fixed we can probally do a ton more dmg so it might be uncertain how this heal is going to affect us apart from a change in strategy.

The best of luck to all servers with an even harder bt. Seems like everytime he dies he gets a buff x)

Pl don’t kill it tomorrow or BT will be buff further. Epona to be blamed for the buff for first Zerg killing BT n then killing so fast in 17:50 min.
Last edited by Smellyunder on Wed May 16, 2018 2:24 pm, edited 1 time in total.

Re: Bloodthorn Raid Reset Changes

#34
Literally overnight BT has changed from an interesting challenge to something most clans won’t even bother with. Which is exactly counter to OTM’s intent that eg players move away from existing bosses. Well, BT gear looks excellent, and thank you for listening to our open beta feedback (and walking back changes from closed beta testers), but if it’s impossible to obtain clans wont be moving on from current raids.

T8 weps and new lux wont help this. There just aren’t enough actual people playing on most servers to muster the rooms needed to kill this thing.
Warrior - Crom
220+ Tank
Striving to be adequate
Proud Clanswoman of Seed

Re: Bloodthorn Raid Reset Changes

#36
The design on this boss is way over designed for Celtic Heroes. I for one won't be spending any more on this game and can't wait until a certain MMO comes out on mobile. One that has way more players to support the raid bosses available. We waited quite some time for this update and it is very disappointing.

Re: Bloodthorn Raid Reset Changes

#37
Nurture Belenus wrote:Perhaps otm can share the stats of a rogue or rangers t8 offhand, that might calm everyone down ;)

They would need to be significant upgrades over edl for 40 players to be enough.


try farming 8 purple crowns.. getting edl offhand.. and spend 2 months attempting to get the offhand.
Image

Re: Bloodthorn Raid Reset Changes

#39
From being our favorite update it became probably the least favorite update.

1. T8 offhands are still relatively weak (if otm didnt change ranger and warrior skills)
2. OTM ignored all of dps warriors' requests. Bt neck still has armour over dex, offhand adds 40 slash and not 50, offhand adds giant swing and not pummel or even rupture. Insulting us dps warriors over and over and over.
3. Bt got killed, hooray. Buffed. Got killed again WITHOUT rage or bugs, hooray, buffed again. In beta they didnt heal, so dont say it was a mechanic not working as intended, it worked as intended, what changed are the intentions.
4. Not fixing lag, fixing one glitch only to create another, changing troves to being no trade to make this process even longer.

All I see is OTM turning from a company that finally listened to their players and respected our opinions into a company that is too overconfident in it's design and player base, insulting the players and pushing them away from their game.
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

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