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Re: How many of you do Bounties?

Posted: Wed Apr 25, 2018 4:54 am
by Perky
I skip most of the bounties because majority of them are not worth the time and effort put in. I would do them again on my alt when there’s an option to turn off gaining XP.

Re: How many of you do Bounties?

Posted: Wed Apr 25, 2018 9:43 am
by Muldar
I
So basically because of the current level lock system, higher level players are forced to not participate in a part or the game that could benefit them because it would hinder their ability to lock bosses. So the more you want to enjoy the game....the less you can. Doesn’t seem logical.
While somewhat off topic (more a discussion on level lock than bounties)
Unfortunately, level lock is a system of both pros and cons. It's implementation does help in lower level aspects of the game yet I personally agree with the perspective that it can hinder progression for end game.
There have been some great posts and suggestions regarding changes to the system that continue to be discussed between myself and design, while there are no changes planned currently I hope there can be in the future.
Ultimately the goal is moving players away from lower leveled content to the point where level lock is a non issue.

If you would like to discuss it further my inbox is always open :)

Re: How many of you do Bounties?

Posted: Wed Apr 25, 2018 1:18 pm
by Xanadu
I
So basically because of the current level lock system, higher level players are forced to not participate in a part or the game that could benefit them because it would hinder their ability to lock bosses. So the more you want to enjoy the game....the less you can. Doesn’t seem logical.
While somewhat off topic (more a discussion on level lock than bounties)
Unfortunately, level lock is a system of both pros and cons. It's implementation does help in lower level aspects of the game yet I personally agree with the perspective that it can hinder progression for end game.
There have been some great posts and suggestions regarding changes to the system that continue to be discussed between myself and design, while there are no changes planned currently I hope there can be in the future.
Ultimately the goal is moving players away from lower leveled content to the point where level lock is a non issue.

If you would like to discuss it further my inbox is always open :)
Some of us remember the ksing-prelock days. They weren't pretty.

Re: How many of you do Bounties?

Posted: Wed Apr 25, 2018 1:22 pm
by Everything

So basically because of the current level lock system, higher level players are forced to not participate in a part or the game that could benefit them because it would hinder their ability to lock bosses. So the more you want to enjoy the game....the less you can. Doesn’t seem logical.
While somewhat off topic (more a discussion on level lock than bounties)
Unfortunately, level lock is a system of both pros and cons. It's implementation does help in lower level aspects of the game yet I personally agree with the perspective that it can hinder progression for end game.
There have been some great posts and suggestions regarding changes to the system that continue to be discussed between myself and design, while there are no changes planned currently I hope there can be in the future.
Ultimately the goal is moving players away from lower leveled content to the point where level lock is a non issue.

If you would like to discuss it further my inbox is always open :)
Some of us remember the ksing-prelock days. They weren't pretty.
Those gave me cancer and pain back in the day

Re: How many of you do Bounties?

Posted: Wed Apr 25, 2018 1:33 pm
by LeGenDzZ
I
So basically because of the current level lock system, higher level players are forced to not participate in a part or the game that could benefit them because it would hinder their ability to lock bosses. So the more you want to enjoy the game....the less you can. Doesn’t seem logical.
While somewhat off topic (more a discussion on level lock than bounties)
Unfortunately, level lock is a system of both pros and cons. It's implementation does help in lower level aspects of the game yet I personally agree with the perspective that it can hinder progression for end game.
There have been some great posts and suggestions regarding changes to the system that continue to be discussed between myself and design, while there are no changes planned currently I hope there can be in the future.
Ultimately the goal is moving players away from lower leveled content to the point where level lock is a non issue.

If you would like to discuss it further my inbox is always open :)
What about the suggestion to blur the difference between level 220 and level 220+ players for locking purposes?

So a level 231 player for example, would have to do the same damage as a level 220 to lock Unox.

I don't see any con to this, as a level 230+ player doesn't get a massive boost in DPS compared to a level 220. This allows end game toons to enjoy bounties and the grind of levels can be a motivator for lots to keep playing.

Re: How many of you do Bounties?

Posted: Wed Apr 25, 2018 3:57 pm
by kimloc
I do bounties daily on at least one toon, sometimes more depending on how I feel. Whichever toon I'm currently spending the time to level is the one I do the bounties on. I have max pet and mount on my characters, so the tokens go towards the fashion!

On the fashion note, when will more bounty token fashions be added??

Re: How many of you do Bounties?

Posted: Wed Apr 25, 2018 7:16 pm
by raved
I enjoyed doing bounties on any and all of my toons while leveling. It's a great system for young toons. For some players, it can be a motivating reason to log in each day. Now I cannot do a single bounty on any toon - 190, 200, or a 220 toon, for obvious reasons. Having an option to turn off XP gains is probably the simplest solution to this, aside from revisiting the entire level lock system (which simply isn't going to happen).

Re: How many of you do Bounties?

Posted: Wed Apr 25, 2018 7:21 pm
by Deadstrike

So basically because of the current level lock system, higher level players are forced to not participate in a part or the game that could benefit them because it would hinder their ability to lock bosses. So the more you want to enjoy the game....the less you can. Doesn’t seem logical.
While somewhat off topic (more a discussion on level lock than bounties)
Unfortunately, level lock is a system of both pros and cons. It's implementation does help in lower level aspects of the game yet I personally agree with the perspective that it can hinder progression for end game.
There have been some great posts and suggestions regarding changes to the system that continue to be discussed between myself and design, while there are no changes planned currently I hope there can be in the future.
Ultimately the goal is moving players away from lower leveled content to the point where level lock is a non issue.

If you would like to discuss it further my inbox is always open :)
Some of us remember the ksing-prelock days. They weren't pretty.
Helped at bosses in situations where lower lvls were killing something like deadroot part way through a high lvl comes and takes the kill. But lock hasnt fixed the ksing problems. If someone is lixing and a high lvl that dislikes them want to ks they still can. Even when someone has lock an outsider person can still get kill reducing your xp on a lix from lets say 20k to 300. This needs to be fixed