Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Update - Changes - Beta

#26
absolutely NOTHING again for smaller based clans who can only get a 1 full group at a time ....

where is our dungeons where smaller clans can actually get online in time reasonably and actually kill something with a meaning.

this is also leads ...OTM your boss lock system and end game is now gettin to the point of pointless...it's broke.
1.small based clans can't compete anymore not just with locking
2.but actually not having enough to kill it anyway
your catering for super/large clans obtaining better gear quiker as seen again with these beta changes...and further enhancing the lock system biased towards them.

so are you gonna start looking at FRESH and REVAMPED approach to give smaller based clans (high levels and also mid lower prob have same issues) a better end game experience for there size?

many thanks. I wait for your response on this.

Re: Update - Changes - Beta

#28
absolutely NOTHING again for smaller based clans who can only get a 1 full group at a time ....

where is our dungeons where smaller clans can actually get online in time reasonably and actually kill something with a meaning.

this is also leads ...OTM your boss lock system and end game is now gettin to the point of pointless...it's broke.
1.small based clans can't compete anymore not just with locking
2.but actually not having enough to kill it anyway
your catering for super/large clans obtaining better gear quiker as seen again with these beta changes...and further enhancing the lock system biased towards them.

so are you gonna start looking at FRESH and REVAMPED approach to give smaller based clans (high levels and also mid lower prob have same issues) a better end game experience for there size?

many thanks. I wait for your response on this.
Otm has always been against dungeons and rather have a unique open world bossing system. socialising and cooperating is what helps you succeed in this game, if you can't do that you're probably better off playing another game more suited to your play style, these changes are welcomed by the majority so your rant right now is useless and won't achieve anything.

OTM have taken a step in the right direction with these changes and announcing them like this, that's fact so myself and many others don't care about your opinion on that.
I am Relentless
Level: 230
Class: Ranger
Clan: Relentless
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Gear setup http://www.celticheroes.net/profile.php?hero=Dem0n

Re: Update - Changes - Beta

#29
Call me a pessimist, but I believe this is only a minor improvement. If it takes 30 reds for a green and 10 greens for a purple... No.
If it takes 50 prot base kills to get a conflux... No.

I'll only praise otm when I have proof they did it correctly.
lol yeah, OTM has let us down so many times in the past, it's difficult to get excited about upcoming changes until it's actually here. Prot Base may drop conflux of pure as often as Stonecrusher drop crowns.

Nevertheless, I can see that some of the player feedback are resonating with the Design Team and that's a very good thing. Hoping they will be open to further adjustments during beta.

What about a guaranteed pureness from Prime? or at least lower his health or increase rage timer to 20m, if we are all going to waste so much plat on him with his current measly rewards?
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Re: Update - Changes - Beta

#30
absolutely NOTHING again for smaller based clans who can only get a 1 full group at a time ....

where is our dungeons where smaller clans can actually get online in time reasonably and actually kill something with a meaning.

this is also leads ...OTM your boss lock system and end game is now gettin to the point of pointless...it's broke.
1.small based clans can't compete anymore not just with locking
2.but actually not having enough to kill it anyway
your catering for super/large clans obtaining better gear quiker as seen again with these beta changes...and further enhancing the lock system biased towards them.

so are you gonna start looking at FRESH and REVAMPED approach to give smaller based clans (high levels and also mid lower prob have same issues) a better end game experience for there size?

many thanks. I wait for your response on this.
Otm has always been against dungeons and rather have a unique open world bossing system. socialising and cooperating is what helps you succeed in this game, if you can't do that you're probably better off playing another game more suited to your play style, these changes are welcomed by the majority so your rant right now is useless and won't achieve anything.

OTM have taken a step in the right direction with these changes and announcing them like this, that's fact so myself and many others don't care about your opinion on that.
alot do care tho bud. this aspect it's for otm best interests to look into...not yours. they are catering for your needs and your gameplay, no need to be selfish.

im past ranting about 3years ago I'm speaking out for a lot of small based loyal player clans.(and there is a lot of them out there).

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