Bigdiesel wrote:Why even a need to defend rolling in the first place? if that's what epona is happy doing and it's players enjoy it then good for epona.. If another world uses any kind of point system and they enjoy it good for them.. Tbh the premise of this thread sounds like a advertisement to get ppl to transfer to epona..
Most people dismiss rolling as a stupid way to distribute drops. I argue that in specific circumstances (players in different clans/clanless regularly cooperate), it's not simply a legitimate way to distribute, but also a necessity because DKP is not feasible server wide. If you're asking why rolling needs defending at all, then hopefully you have accepted it as a legitimate distribution method (in some cases).
My intent is to explain a success story to give other servers an alternative as they evolve. Most worlds are controlled by a dominant clan and are likely to stay that way unless OTM pushes out a major change, like creation of separate instances/dungeons.
However, some servers have multiple clans of somewhat equal strength. They either compete for locks, or agree to boss rotations. The point of the post is to show that server wide rolling is a viable alternative for these worlds. You attend more bosses, you get more rolls, and yes there's obviously chance, but you can't claim DKP is 100% guaranteed either. If a shadow bow drops from necro, and you're a ranger with 10k points, whether you get it and/or how high the bid goes is based on who attends (plus how many points they have)—those elements are out of your control. Unless you're talking about Avalon's system, which supposedly fixes that, although I'm not sure exactly how.
Bigdiesel wrote:Which isn't a bad idea but who r u gonna get to go? Most likely the scammers and undesirables who need to escape Dom clan servers.
No offense but this is mainly why I dislike dominant clan systems. People in the dominant clan usually assume that everyone not in their clan is a "scammer or undesirable." People in the rival clans usually assume that the dominant clan is full of assholes.
Yes, you have every right to dislike specific players, but having a bad opinion of a whole clan because a few people wronged you is the definition of prejudice. Acting out against that clan because of prejudice is the definition of discrimination. If clans were countries, and say the dominant country ("superpower") was the United States (I know plenty may disagree with this, just use it as a hypothetical though), and you were an American, would hate all Russian/Asian/Indian/European/African/Australian/Latino countries and their people? Even if a Chinese person robbed you, would you suddenly hate all billion plus Chinese people for that?
I remember dominant players griefing a whole clan whenever a player in that clan "illegally purchased" raid loot from an ex-dominant-clan player. Griefing included trash talk, dragging adds on bosses, ruining lixes, killing in arena, etc. Just because you can
do something doesn't mean it's right. Just because you're powerful doesn't mean you can't be an arse too. Just because no one can stop you doesn't mean you shouldn't be civilized. It's like murdering an entire village because a villager stole bread from your city.
The other thing is that hate can escalate really fast in a dominant system. Clan A and B both show up to Sreng. A outlocks B. Members in B are unhappy they got denied access to loot, so they start trash talking. A trash talks back. Get trash talked often and you'll start hating your rival. Get outlocked at every boss and even Mother Teresa would eventually hate the dominant clan a little bit, unless you joined them. I believe this was how Nueee went from being an outspoken critic of Resurgence and then magically did a 180 and became the quietest person I know.
Crim is probably going to say I'm bashing again so I'll just say this. This is a criticism of what tends
to happen more in dominant clan systems
, not a criticism of any one clan or a statement of what always
happens. I have met my fair share of people with good sportsmanship who wouldn't go for the low blows or petty insults no matter how many times they were outlocked or insulted by their opponents. And I am sure there are quite a few dominant clan players that play fair and don't abuse their power. But it's basic human psychology that when you pit Clan A, B, C, etc against each other, and at every boss only one clan leaves with the goods, there's bound to be some animosity (look up group bias, Robber's Cave, or realistic conflict theory).