Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Instanced dungeons

#2
I for one, hate instances. Played a game with em, went to go duo box, and didn't seem my other character was like wtf and then found out what they are. As for otm's plan, I'm pretty sure Richard (admin) said in an interview they werent planning on it
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Galactus: Level 100 Rogue
World: Taranis
Clan: Curiosity
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Re: Instanced dungeons

#5
Some MMO games have both instanced and world bosses. There's nothing that says CH can't have both either.
People who hate instances do not have to go in there. And people who don't like world bosses don't have to kill them either.

I think CH could definitely would proliferate if it adds instances and should attract or retain a lot more players.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Instanced dungeons

#7
Sorry to buzzkill but what exactly is an instance dungeon :?:
New freshly spawned map for each player or group. As many maps as it takes. So there could be dozens playing at once.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: Instanced dungeons

#8
Sorry to buzzkill but what exactly is an instance dungeon :?:
It's a zone where a limited amount of players can get in, usually a group, but each group will have their own "copy" or "instance" of the zone. Each group would have their own mobs and bosses inside the instance, so they would be able to play independently and without bothering (or getting bothered) by other groups or players.

So for example, if they make Aggy cave and instanced zone with a 20-player limit. 20 players can go inside the cave and kill Aggy, and another set of 20 can have their own instance and kill Aggy as well, and so on...

Some games have an anti-farming feature for instanced zones so you can't kill bosses over and over. In WoW, instances expire after 6 days so after you kill a boss, you cannot go inside another instance until it expires. In Order and Chaos, they have something called "exhaustion" and you can only get in 3-4 instances every day.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Instanced dungeons

#10
Sorry to buzzkill but what exactly is an instance dungeon :?:
It's a zone where a limited amount of players can get in, usually a group, but each group will have their own "copy" or "instance" of the zone. Each group would have their own mobs and bosses inside the instance, so they would be able to play independently and without bothering (or getting bothered) by other groups or players.

So for example, if they make Aggy cave and instanced zone with a 20-player limit. 20 players can go inside the cave and kill Aggy, and another set of 20 can have their own instance and kill Aggy as well, and so on...

Some games have an anti-farming feature for instanced zones so you can't kill bosses over and over. In WoW, instances expire after 6 days so after you kill a boss, you cannot go inside another instance until it expires. In Order and Chaos, they have something called "exhaustion" and you can only get in 3-4 instances every day.

Wouldn't this just ruin the competition that we hate but secretly love?
Rogue 166 - Ghostbro
Ranger 126 - Acebow
Warrior 85 - Ghostwar

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