After the current patch sigils are fine IMO
Does anyone still think sigils need changed?
Re: Sigils
#2Imo they should be no different as they were update 3. They payed for sigs in update 3 and they change them.After the current patch sigils are fine IMO
Does anyone still think sigils need changed?
Arawn
Clan:Best clan ever Badabing!
Tirdybird
Retired
I miss you oZAXo
Clan:Best clan ever Badabing!
Tirdybird
Retired
I miss you oZAXo
Re: Sigils
#3the only difference is that they now dont work with support casters who now count as "in combat" which i think is a very good change
before it just made support have infinite energy which is kinda stupid
before it just made support have infinite energy which is kinda stupid
Danu:
Deathreaver - level 136 Warrior
Flametongue - level 62 Mage
Deathreaver - level 136 Warrior
Flametongue - level 62 Mage
Re: Sigils
#4Well yes but people spent hundreds of dollars for them to be changed its screwed upthe only difference is that they now dont work with support casters who now count as "in combat" which i think is a very good change
before it just made support have infinite energy which is kinda stupid
Arawn
Clan:Best clan ever Badabing!
Tirdybird
Retired
I miss you oZAXo
Clan:Best clan ever Badabing!
Tirdybird
Retired
I miss you oZAXo
Re: Sigils
#5I don't think that's good. Those people have payed a ton to have their sigils work while they heal and buff. Also healing someone (or buffing) someone doesn't really mean your in combat so i dont see the logic (as in, in the game) because your not attacking anyone (or engaged in combat with anyone)the only difference is that they now dont work with support casters who now count as "in combat" which i think is a very good change
before it just made support have infinite energy which is kinda stupid
Re: Sigils
#6I like sigils now, healing someone in combat is still in combat imoAfter the current patch sigils are fine IMO
Does anyone still think sigils need changed?
ROSEMERTA:
lvl 135 Rouge Lenix
RHIANNON:
lvl 90 Mage Zerido
Member of Celtic Clan: AgroSin
Successful Celtic Heroes Youtuber, Visit my Channel for Everything CH!!
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lvl 135 Rouge Lenix
RHIANNON:
lvl 90 Mage Zerido
Member of Celtic Clan: AgroSin
Successful Celtic Heroes Youtuber, Visit my Channel for Everything CH!!
http://m.youtube.com/user/hav0cpays
Re: Sigils
#7@ Mihindu
agreed it doesnt make much sense
but it isnt right for support casters to have infinite energy
and it isnt fair for the people who have spent hundreds of dollars on those energy sigils
just another blunder on otms part
not sure about any solutions to this problem
except for maybe full refunds
but otm most definitely not do that since it would take way too long
agreed it doesnt make much sense
but it isnt right for support casters to have infinite energy
and it isnt fair for the people who have spent hundreds of dollars on those energy sigils
just another blunder on otms part
not sure about any solutions to this problem
except for maybe full refunds
but otm most definitely not do that since it would take way too long
Danu:
Deathreaver - level 136 Warrior
Flametongue - level 62 Mage
Deathreaver - level 136 Warrior
Flametongue - level 62 Mage
Re: Sigils
#8I was able to level today with very reasonable results.
Touch (Druid) 150
Spitfire (Mage) 160
Spitfire (Mage) 160
Re: Sigils
#9were they or will they be added back to item shop haven't logged yet
Winners train
Losers complain
We do work
Alskar Rosemerta
Supa....Druid 180 (I killed hrun weooo full dragon offhand and wep)
iBenYourBro....rouge 80+
Losers complain
We do work
Alskar Rosemerta
Supa....Druid 180 (I killed hrun weooo full dragon offhand and wep)
iBenYourBro....rouge 80+
Re: Sigils
#10Sigils have always worked fine since update. The problem was how long we stayed in combat after casting skills. They have reduced this to an extent but i feel like we still stay in combat a little too long after casting a skill, but ive been able to adapt. The problem i have right now though is that in order for me to keep up with my druids energy consumption i had to spend over 1 million gold on lux gear to be playable. The only option we have for energy regen is either meditate, which works the same as sigils meaning theres no energy regen in combat, or we have to have a mage available to boost us. I believe you, eliminator, mentioned in a previous topic that needing another support class for a support class to work is broken. But this is a druid issue that i hope is being looked into. The fact that we need "luxury" gear to be playable, no longer makes it a "luxury"...
MaxeesVigor 200 druid
Independent of Lugh
Independent of Lugh