Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: State of the game: What's wrong

#51
from my point of view:

1. Two class system. Everyone paying something reasonable like $5 a month and on equal ground is the #1 most important foundation for a game. To allow kids and broke people to play you could have them pay the fee in game-gold. And if they can't pay so they can't play, they could play a minigame to harvest things or something for other players which goes straight to the auction house to make gold to pay the monthly fee so they can play again.

The cold hard fact is; this current 2 class system puts unreasonable pressure on people to keep up, people get burned out, and they leave.
+1
2. Soloing is too easy and xp lucrative. Leveling should be challenging and require a group for serious leveling and dungeoning. Boosting group xp again would be a good first step. Mob placement needs to be like those humanoids in otherworld in more cases and areas like that should be more profitable in xp.
Soloing
too easy
Excellent troll, sir.
3. Lack of skill balance. Simply put; if more skills were usable there would be incentive to make an alt since it would be different from everone else. Most skills are broken, only a few select ones for each class are usable making uniqueness almost impossible for serious playing.
And if they wern't broken would there be skill balance? And its a very small MMO, of course you are going to have serious meta-strategy, but it spreads out over time when you start getting 25 and 30 point skills.

4. Lack of class balance. OTM knows this, enough said. The mage tweak was superficial and it made low level mages too strong while balancing high levels.
5. Lack of social gathering places inside zones. Shale river is a decent place in this regard. In OTW there is no kinda common meeting place inside the zone. Highshore used to be a hub in lirs, but definatly not anymore. Tavern failed as a hub. Social aspect is incredibly important in an MMO and it is definatley lacking in this game.

6. Lack of server density. Either because of low player retention due to above reasons, not enough marketing, or too many servers. It needs to be more player dense.
Its because of the number of servers. if you moved everyone into 3-5 worlds the game would be always packed. I still think HUB locations like lirs and tavern should be a universal location and then when you leave you enter a world, like danu for example. Two birds with one stone.

I want to keep my list reasonably short and focused as to not overwhelm OTM but to help them focus.
That's a little mean, don't you think?
~ xfcprx ~ Warrior ~ Level 121 ~
~ 2012 Screenshot Competition Winner ~

Re: State of the game: What's wrong

#52
i think there needs to be the incentive of faster leveling to make people buy plat, and keep the game free
If you truely believe that then you should have no problem with making exp elixirs non-trade, because although gold-payers help by extension to keep OTM alive, at the end of the day OTM doesn't get a cent from them.

But people still paying plat get the faster leveling and support OTM. Am I right?
~ xfcprx ~ Warrior ~ Level 121 ~
~ 2012 Screenshot Competition Winner ~

Re: State of the game: What's wrong

#53
that would lower the platinum sales to otm, people selling plat items does 3 things that improve sales for otm
1) gives not plat buyers the chance to test the product, they may become plat buyers themselves
2) gives a second reason to buy plat, easier leveling and the gold reward, this means more plat is bought
3) it makes things more equal, if only plat buyers had access to plat items then everyone else would be leveling at 1/4th of the rate and not have the chance to buy off of buyers.


if plat items become no trade, less people will have access to the items and less people will buy plat




awful idea
pigman, with the fury of the pigs and the mind of a man
level 210+ rogue
Morrigan
Avalon
put your pants on, we're going out

Re: State of the game: What's wrong

#54
On the topic of mini game, could we please add one even if game stays free to play? I'd love to have something offline to do and earn a little gold next time im stuck in the car for a road trip (iPod no 3G) even if i only earned 1-2k gold (there would authentication so low lvl ppl playing mini game would earn less than high lvl ppl)
hatoyo- lvl 130 Rogue- Rhiannon
hat0y0- lvl 83 Druid- Rhiannon
Bluejay- lvl 68 warrior- Rhiannon
Banshee- lvl 51 ranger- Rhiannon
(name withheld)- lvl 46 Mage- Top-Secret

Re: State of the game: What's wrong

#55
While tea leaving is still fresh in everyones mind, I want to talk about what is wrong with celtic heroes. I think it was honorable for tea to leave gracefully but the fact is that most people, while they do have excuses, would stay in something (be it a game, clan, church, school, ect.) if they weren't frustrated with how things are done. And it isn't for a lack of content imo, they are frustrated with more basic persistant issues.
Well he put really polite, even make referent to ppl who did quit and come back :lol:

from my point of view:
1. Two class system. Everyone paying something reasonable like $5 a month and on equal ground is the #1 most important foundation for a game. To allow kids and broke people to play you could have them pay the fee in game-gold. And if they can't pay so they can't play, they could play a minigame to harvest things or something for other players which goes straight to the auction house to make gold to pay the monthly fee so they can play again.

The cold hard fact is; this current 2 class system puts unreasonable pressure on people to keep up, people get burned out, and they leave.

The problem is not the 2 players system the issue is the hard that is to make gold in the game ,if gold was easy more free-players will make in the back of the platinum buyers, meaning i need 2mil gold i sell platinum items and a lot ppl can buy it. A. Easy example is the economic of each world is so bad that you cant sell plat items and make profit as like u used to do cause players got no gold. The platinum buyers who play less then 20 hours will buy platinum and selling items to make gold fast.

And a full year membership to o&c and the extension will only cost me. Around $40 for. Year ... Must heavy players pay that in 1 month here.....
2. Soloing is too easy and xp lucrative. Leveling should be challenging and require a group for serious leveling and dungeoning. Boosting group xp again would be a good first step. Mob placement needs to be like those humanoids in otherworld in more cases and areas like that should be more profitable in xp.
Soloing is easy up to lvl 80 after after that ,To soloing you need at least 1 to 3 resto pots per kill. Making hard. And really pointless to do so, making group leveling more appealing as the game is the moment . I agree i will like to see more mobs per area and more solo/ group areas for both game styles. And after 120 only smart way is on groups if u solo you will never pass from 120.

13. Lack of skill balance. Simply put; if more skills were usable there would be incentive to make an alt since it would be different from everone else. Most skills are broken, only a few select ones for each class are usable making uniqueness almost impossible for serious playing.
I agree with you on this but you are pushing the group only mentality , as group all skills are kind it balance , you need all classes to play the game and each others complement. but as soloing classes are totally unbalanced on skills and everything. I will like to see more like a path you choose that it is more clear on builds and not in classes.
4. Lack of class balance. OTM knows this, enough said. The mage tweak was superficial and it made low level mages too strong while balancing high levels.


Mages are fun to play now I cant really tell as high lvl but mid size is fun to play now worth it to invst time in a mage alt. other classes still forgot and only playing as 1 role.
15. Lack of social gathering places inside zones. Shale river is a decent place in this regard. In OTW there is no kinda common meeting place inside the zone. Highshore used to be a hub in lirs, but definatly not anymore. Tavern failed as a hub. Social aspect is incredibly important in an MMO and it is definatley lacking in this game.
You never play before when the game really gain momentum the spot to be used to be the farm you will have. 60 ppl there waiting for something to happen. The failure in the otw other lack a town kind place . And the tavern the only real fix will be to make a casino kind to make gold .
6. Lack of server density. Either because of low player retention due to above reasons, not enough marketing, or too many servers. It needs to be more player dense.
You know over a year to watching players come and go i think they made a fix with the new dark armor must players leave a 60 and the. Again 100 after that any player who make to 120 stays in the game.
Talking about that dark armor they should easy abit those mobs at stone and lers to keep new players interest. Cause warden is hard for a new players even with low price of frags now.
And some how make npc ot trade to specific class if is staying as permanent content
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Re: State of the game: What's wrong

#56
that would lower the platinum sales to otm, people selling plat items does 3 things that improve sales for otm
1) gives not plat buyers the chance to test the product, they may become plat buyers themselves
2) gives a second reason to buy plat, easier leveling and the gold reward, this means more plat is bought
3) it makes things more equal, if only plat buyers had access to plat items then everyone else would be leveling at 1/4th of the rate and not have the chance to buy off of buyers.
if plat items become no trade, less people will have access to the items and less people will buy plat
awful idea
1.1. Pre-existing players under that logic are more likely to move across to plat if it's non-trade if they've already bought it with gold. They've already tried it and now they're forced to pay with plat. I don't see the problem here.
1.2. Future players will still see other people using experience elixirs and can see clearly that it's 4x more experience. It's a solid thing. Nothing is going to change the fact that it's 15minutes of 4x exp. It's not like test driving a car where you need to get a feel for it, everything that needs 'testing' can be done without for 15 minutes and just timing the exp you get by 4.
2. No it really doesn't, OTM sells gold in the plat store. If you need some extra boost of gold, buy some plat.
3. No it really doesn't. We've discussed this point in a different thread and you just proved that it makes things less equal in the second point.

Push for no-trade elixirs guys, its flawless. :twisted:
~ xfcprx ~ Warrior ~ Level 121 ~
~ 2012 Screenshot Competition Winner ~

Re: State of the game: What's wrong

#57
IMHO no trade lix is horrible. At least with the current plat market. By this I mean I make more gold selling items than I would if I just bought the gold with plat from the plat market. All plat buyers know this and that is why non plat buyers have access to plat items. If the gold earned was comparable we would just exchange plat for gold directly as it is easier than hanging out somewhere and shouting "for sale".

If lix became no trade tomorrow, for example, and the amount of gold for plat stayed the same, I for one wouldn't buy anymore plat as I would feel cheated on the transaction.
Image

Re: State of the game: What's wrong

#58
IMHO no trade lix is horrible. At least with the current plat market. By this I mean I make more gold selling items than I would if I just bought the gold with plat from the plat market. All plat buyers know this and that is why non plat buyers have access to plat items. If the gold earned was comparable we would just exchange plat for gold directly as it is easier than hanging out somewhere and shouting "for sale".

If lix became no trade tomorrow, for example, and the amount of gold for plat stayed the same, I for one wouldn't buy anymore plat as I would feel cheated on the transaction.
Agreed... If plat items/elixirs become non-trade.... then.... BAM! 70% of the people who play celtic heroes aren't able to access those items. Plus the fact like everyone else said, alot (i mean alot) of people buy plat to sell items to others.
Server: Arawn
Been playing since October, 2011
Silvos- lvl 129 Ranger
Sirus- lvl 88 Rogue
Otm sucks... Its pay to win type of game... Money goddesses!!

Re: State of the game: What's wrong

#59
IMHO no trade lix is horrible. At least with the current plat market. By this I mean I make more gold selling items than I would if I just bought the gold with plat from the plat market. All plat buyers know this and that is why non plat buyers have access to plat items. If the gold earned was comparable we would just exchange plat for gold directly as it is easier than hanging out somewhere and shouting "for sale".

If lix became no trade tomorrow, for example, and the amount of gold for plat stayed the same, I for one wouldn't buy anymore plat as I would feel cheated on the transaction.

Look... tradeable lix is just a hoax.

Who really has 8k to spend for a super combo unless you buy plat?

It takes more than a few hours to farm enough to buy a super combo, even at high levels.

The time it takes to farm gold to buy elixirs makes it totally worthless. You might as well just level instead.


and by gaining gold by leveling, you will make enough to buy lix...never, because if you don't buy plat you probably still don't have diamond so your saving up for that.

And by the time you get diamond, if you don't buy plat your saving for lux. When do you get the gold to save for elixirs? Never it seems.

Lets say you were gifted lux and diamond and you are level 120. How long would it take you to save up 8 k by leveling? At least 4 hours. That means you could spend 1/16th of your time on elixir while people who buy lots of plat could spend all of their leveling time on lixer.

Now does it seems like tradeable lix is all that great?

I agree that gold drops need to be increased to help close the divide between plat and non plat buyers, this will make it so plat buyers feel less forced to spend (therefore less likely to quit), and therefore make the game funner for everyone.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: State of the game: What's wrong

#60
The people who buy more than a few elixirs are...suprise!...plat buyers.

Most likely they bought plat, converted it to gold in one way or another, and now want to convert their "plat acquired gold" back into elixirs lol.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

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