TwoForFlinching wrote:I think part of the problem in the original post is a little misguided...(though some valid points are definitely made) The issue may be that you want mages and druids to be able to lead the offensive side of fights, like warriors, rogues, and rangers. Despite the fact that they have some damage-dealing skills, Druids/Mages have a plethora of support skills that really suggest they are not meant to be damage-dealing classes, but more role-players in groups. They are indeed very valuable classes for their support skills:
Druids - Group/Individual Heals & Regen, Abundance, Wards, etc.
Mages - Cloak, Lures, Sacrifice, etc. (as a rogue, I particularly appreciate being the beneficiary of all of these skills!)
Rather than wanting these classes to be the offensive equivalent of other classes, it might be better to look at what is available and set more reasonable expectations as to how they are expected be used. You just have to make the best of the cards you're dealt.
Everything this person said about a Mage was introduced after update 3 and as for druids of coarse they are support.
But what this person doesn't understand is that they have built up the other classes, the last thing I want my lvl 147 Mage to be doing is buffing the warrior that already has a full radiant set. He already has enough power.
Books of alt are in game to switch to a support Mage when needed.
the point of the post is to show that all items in the game that have some stat besides a mp tick are for other classes, you even see a Mage with heroic gloves on, what about a bloodlust helm, better yet a bodkin?
If you have, then that Mage obviously doesn't understand how this game works magic damage/auto damage.
And if you think I'm gunna use any of my precious skill points on sacrafice to help you gain magic, you're absolutely insane.
WE'VE BEEN LOOKED OVER AND IT'S TIME FOR US TO FINALLY GET ITEMS THAT BENIFIT US AS CASTERS.
We got the tick items already but every other class does too, we need that 1 or 2 items that are separated for mage and Druid classes.
Really, there is one post before this disagreeing with your initial premise. Then you yourself start to take the entire thread a different place, meaning you are now mostly trolling and abusing yourself. Too bad really.
I do in fact agree with your OP, though I don't typically find your tone useful. I have always been confused by why haste gloves did not reduce cast time. Game engine apparently.
I am sure other people have a clearer sense than me... Does it seem that Aggy drops a lot of Mage and Druid gear? I understand it can't be compared to the whole Radiant/Earthstone thing, but maybe, if it is true, this is an indication that OTM is already on this, granted insufficiently. Dunno.