pigman wrote:mages are a tough level, but are easily as important as druids in high level clans, because mages are the BEST dps support
mages are not designed to be solo dps, but a support class(pierce lure is the best thing to invest in)
i have a lvl 83 mage, i have good dps, and level very easily in group
good mages can up to half the time a boss kill takes
please stop trying to be top dps classes, you are a dps support class with the options to be an eshield tank/ energy "druid" or full support where you max lures and cloak, or a traditional build where you can solo, but also good for boss fights
best solo build i hhave found at 83 is max fire lure,cloak,bolt and incinerate
extra points in the in combat energy regen
Why is that the case? The game tips indicate that mages are meant to be a dps type. I can handle that different classes have different strength and weaknesses. But it needs to be balanced.
Why do non cast classes have lux items which can increase attack rate but none which increase cast rate. The drops from the new summer dragons also don't provide much comfort given it doesn't really help the Mage much. I would suggest being able to purchase a ring/necklace/bracelet which can give a non damage spell. Eg reduce the cool down of spells or reset all cool down to 0.
If increasing damage is out of the question then increase its armour and resistance.
Using your analogy, Ur right a Mage can significantly reduce the time it takes to kill a boss. This is due to the lures it can cast which can max out damages of other classes. Though why if we cast a lure of fire or ice is the damage the same as other classes which aren't lured?
I'm not asking mages to be number 1 dps class. What I am asking is for a balance approach to the classes.