Mono in arena glitch
#41Yes it happens due to tick dmg fb, ss inc and rupture shield has a 5 sec divine protect and they somehow get dmg done at like the last millisecond
RoGuE8l wrote:Yes it happens due to tick dmg fb, ss inc and rupture shield has a 5 sec divine protect and they somehow get dmg done at like the last millisecond
klv wrote:The next time witch spawns lets all work together to take it down, mages and druids should avoid Area of effect skills (like firestorm, iceblast, stinging swarm, and explosive arrow for rangers) kill ZKILLS on sight cos he's a major problem, i'll be there with a squad of my own to take down those pests (mages and druids) and at the same time focus on witch.
GodKaram wrote:If we don't want PvP removed then in arena make all Aoe skills single target. Example- firestorm rather than damaging everyone, damage only the target that its casted on.
Zkills wrote:GodKaram wrote:If we don't want PvP removed then in arena make all Aoe skills single target. Example- firestorm rather than damaging everyone, damage only the target that its casted on.
If mages are going to get nerfed than I expect a nerf for every other class. Mages aren’t the problem in PvP
A PvP warrior or rogue with max vit and reaver jewelry is far more unfair than a mage running around casting firestorm or ice blast on unlured players... the only ones that really die to that are people with hardly any hp (people who think they’re fine in the arena using their typical low hp bossing build lol)
GodKaram wrote:Zkills wrote:GodKaram wrote:If we don't want PvP removed then in arena make all Aoe skills single target. Example- firestorm rather than damaging everyone, damage only the target that its casted on.
If mages are going to get nerfed than I expect a nerf for every other class. Mages aren’t the problem in PvP
A PvP warrior or rogue with max vit and reaver jewelry is far more unfair than a mage running around casting firestorm or ice blast on unlured players... the only ones that really die to that are people with hardly any hp (people who think they’re fine in the arena using their typical low hp bossing build lol)
When melee class are hitting crystal they get constantly hit by 10s of mages around the crystal using blast and storm.
If they go more survivable build they will lose significant damage and they will still not survive so many blast and storms ( i personally melted with 20k hp on crystal because of aoe skills ) now in comparison to rangers who will be far from crystal and can be in full dps build, close melee are in serious disadvantage.
Plus making firestorm and blast single target damage is not decreasing skill damage. Its basically stopping unwanted casualties near your selected target.
paggasquid wrote:The fact that we are talking about ‘unwanted casualties’ says enough.
I bet most mages don’t even see or notice who they are hitting. The arena is too glitchy to be able to target specific players.
You talk about tactics and strategies, you just run around and kill random people that are already low on hp.
But for true strategy, like targeting specific classes or even specific players from certain servers, the arena is too buggy.
Right now, the arena consists of spamming skills and running away when you notice someone is trying to kill you. After repositioning they already can’t find you anymore... since most people are forced to run the game on such low graphics that they can’t see where someone went.
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