Aerdou aka Klip wrote:Fair point. But I still think if more was involved, this be a success. Finding the old graphic and optimization to a reformation process does take time, however, it is still entirely possible and something that can be looked forward in the future.
Because right now, there are no current event that makes me want to log on everyday, no good chest, aleast to me, and no good event bosses, like it used to be.
I'm not completely sure that it is possible to go back to the old graphics. Like I mentioned in my first reply, the old graphics were from when the game was on a different engine - and I'm not sure if VR is even able to spin that engine up again, let alone run 5 years worth of updates to make it work on relatively new devices (let alone top of the line devices like iPhone X).
Really, the only way I can feasibly see this working out is if VR was able to just put the old version of the game (how it was in 2014, to prevent having to redesign and rebuild half the game), with no seasonal events, no future content updates, and only a few servers. However, even with this bare bones scenario, there are still several issues that would crop up.
- Support is used to working with issues on the current game build and engine - I'm not sure how much more complicated it would be to run support for the old engine as well.
- More servers means more requests onto the already overworked Support team.
- Players might be confused about two versions of the same game (because they still look extremely similar). They might pick the old version by mistake, then get frustrated that it only has half (or less than half) the content as the original game, plus worse graphics (without the nostalgia visor), and come complaining in droves wanting characters moved to the full game.
Another big reason why OSRS works is because the content and gameplay is still quite different between OSRS and modern day RS, it's not just the graphics. With CH, the content has mostly stayed the same. Sure, there have been buffs and nerfs over the years, but if you look at the gameplay from 2013 and the gameplay from now, it's still pretty much the same.
Really, it's only a small handful of old timers that care about the old graphics - new people coming to the game (which should be VR's primary focus) don't care about what the game looked like half a decade ago. It's because of this reason that I think a Celtic Heroes Classic would be a complete bust.
I agree that the seasonal events were a great part of the game, and definitely kept people interested in the game over the years that the events ran. However, I think that trading off the seasonal events for permanent content was the right choice for OTM. If not for that decision, it's very likely that we wouldn't have all the extra content we do now - auction house, fishing, cooking, gelebron's tower, the gardens, mounts, pets, dino, etc. Sure, some of them would have gotten released eventually, but not all.
It's a trade off, either permanent content or seasonal content. You can of course have both, but they'd both only have 50% the effort put into them - so they'd either take twice as long, or take a shorter time but be half as big or well done.