Bigdiesel wrote:Zyz wrote:Difinitus wrote:
If you find another exploit, that's great. But other than that, don't count on any further changes. We've already seen a few interesting strategies and we haven't nerfed them.
So here is my curiosity - you guys created a raid that is supposed to be killed with 25 toons which is refreshing compared to the raids that require 40+ toons. But you've created a situation that punishes/excludes players that want to participate but it reaches over the 25 toon limit. End game players have literally nothing to do but kill raid bosses. The raid should be doable with 25 but if the server can bring 1000 toons they shouldn't be punished for creating a cooperative environment. As it is, players will have to rotate in and out who gets to join the raid. This will create an issue for dkp based clans.
So I applaud you for not making a raid boss that requires a trillion players but it's swung in the opposite direction to where players are now being excluded from enjoying the game content which completely misses the point of what players want
Excellent point.. while making a boss that can be killed with 25 is great (although I never see this boss being killed with 25 let’s be real tbh).. excluding people from raid isn’t a recipe for success in keeping players happy.. we already gotta wait 2-3 days for a boss to spawn now add that with the fact that many people thoeretically would be forced to miss this raid, and in a perfect world would have to wait for their “turn” next spawn to participate.. Bloodthorn was a good challenge at first this raid and future raids should have been similar imo to bt with some mechanics changes to separate them making it unique..
BT is fun but never introduce anything close to the monstrosity that is known as “Volt root” ever again, or all roots in general.