Page 1 of 2

Patch Notes: Version 3.4.1C

Posted: Fri May 10, 2019 9:48 am
by Difinitus
Hello,

Below are the following changes to Celtic Heroes. We're making slight adjustments to the new raid in order to maintain the intended design: challenging and fun but most importantly, fair. We'll continue to monitor to ensure the boss whilst difficult remains beatable.

Dhiothu:
  • Increased Dhiothu's tolerance for the amount of players in the ruins.
  • Players will now suffer a residual affect from being banished from the ruins.
  • Decreased the max number of Negative Energy orbs from 5 to 3.
  • Dhiothu has developed Ancient Resolve, preventing her from being moved against her will.

Bloodthorn:
  • Added new accessories to support future weapon options.

Login:
  • Improved traffic flow to prevent the login server from being overwhelmed in highly populated zones.

Previous Patch Notes: https://celtic-heroes.com/forum/viewtop ... 4&t=100647

Re: Patch Notes: Version 3.4.1C

Posted: Fri May 10, 2019 12:37 pm
by SupremeDruid
Any chance to boost drops from 3 to 4?

Re: Patch Notes: Version 3.4.1C

Posted: Fri May 10, 2019 12:56 pm
by Bash
What exactly was epona doing that wasn't the intended design?

Re: Patch Notes: Version 3.4.1C

Posted: Fri May 10, 2019 1:26 pm
by Bitey
Bash wrote:What exactly was epona doing that wasn't the intended design?

Number 4 on the Dino patch list.

Re: Patch Notes: Version 3.4.1C

Posted: Fri May 10, 2019 7:46 pm
by Hison
it’s kinda funny how Epona manages to kill bosses first and always get their kill discredited because of the mistakes and not the best quality of testing by Developers and Beta Testers!! :D // maybe for the future let Epona test new bosses and every time they kill it just buff it so that way it’s harder to kill and keep doing that until it’s almost impossible so that way it’s gonna be more challenging for everyone else.

#EponaVsDevelopers #EponaVsEveryone

Re: Patch Notes: Version 3.4.1C

Posted: Fri May 10, 2019 11:25 pm
by Wardon-CH
Hison wrote:it’s kinda funny how Epona manages to kill bosses first and always get their kill discredited because of the mistakes and not the best quality of testing by Developers and Beta Testers!! :D // maybe for the future let Epona test new bosses and every time they kill it just buff it so that way it’s harder to kill and keep doing that until it’s almost impossible so that way it’s gonna be more challenging for everyone else.

#EponaVsDevelopers #EponaVsEveryone

Accept for the fact that the strat that Epona used was openly discussed in a chat that the developers could have read as well as in the in game chat during testing....

Nor has pushing pulling a boss ever been classified as a glitch for any boss that has ever been pushed or pulled, until now.

In other words don't blame us beta testers we did a lot of testing.

Re: Patch Notes: Version 3.4.1C

Posted: Sat May 11, 2019 10:58 am
by Difinitus
Hison wrote:it’s kinda funny how Epona manages to kill bosses first and always get their kill discredited because of the mistakes and not the best quality of testing by Developers and Beta Testers!! :D // maybe for the future let Epona test new bosses and every time they kill it just buff it so that way it’s harder to kill and keep doing that until it’s almost impossible so that way it’s gonna be more challenging for everyone else.

#EponaVsDevelopers #EponaVsEveryone


Don't let other players try and discredit your kills because the dev team certainly hasn't. It just helped us discover loopholes in brand new mechanics that would not have been discovered even in a different beta environment.

Congrats again.

Re: Patch Notes: Version 3.4.1C

Posted: Sat May 11, 2019 11:40 am
by Criminal
Hison wrote:it’s kinda funny how Epona manages to kill bosses first and always get their kill discredited because of the mistakes and not the best quality of testing by Developers and Beta Testers!! :D // maybe for the future let Epona test new bosses and every time they kill it just buff it so that way it’s harder to kill and keep doing that until it’s almost impossible so that way it’s gonna be more challenging for everyone else.

#EponaVsDevelopers #EponaVsEveryone

Except u werent in beta so u dont know that:

1. It wasnt possible to push it this far in beta. We tried.

2. The bit we managed to push was already in beta strat, developers were aware, so it wasnt classified as a glitch back then.

3. Blazeroot is being pushed on bt, well known most used strat. Was never classified as a glitch.

4. Epona’s strat wasnt classified as a glitch until certain players from certain worlds complained about it too.

If anything, beta testers are last ones u can blame.

Re: Patch Notes: Version 3.4.1C

Posted: Sat May 11, 2019 1:06 pm
by foximaxi
Hi
Can anyone tell me how much knuckles blade speed?
If its faster than 1570 then player can reach max speed with haste ring. If it slower then they have to use haste lix so its useless bc dagger is same speed with higher dmg.
I dont know bt h2h ring exist or not. ( I hope yes). If exists which skill is boosted or auto dmg boost??

Re: Patch Notes: Version 3.4.1C

Posted: Sat May 11, 2019 1:39 pm
by Tsunami
foximaxi wrote:Hi
Can anyone tell me how much knuckles blade speed?
If its faster than 1570 then player can reach max speed with haste ring. If it slower then they have to use haste lix so its useless bc dagger is same speed with higher dmg.
I dont know bt h2h ring exist or not. ( I hope yes). If exists which skill is boosted or auto dmg boost??


1700 attack speed, daggers are still better if you want full dps but knuckles still cool