Re: Global Castle feedback
Posted: Thu May 09, 2019 12:27 am
Honestly, I haven’t taken the time to read the 12 pages of feedback but I’ll post my thoughts on it.
Pros
1) Keeping relationships to other servers
When I was in Castle, it was reaching around 200 toons all in one area. Players are able to easily meet up with people from other servers (not many went to global arena) and this centralized zone allows for easy connections to different players. People can easily meet other people and form groups to chat.
2) Kept trading limited to only individual server
I’m extremely glad developers took notice on the importanance of limiting items to each individual server. Players should not be able to take as much gear as they can from one individual server and haul it away to another server, resulting in a heavy imbalance of items and drops. I see the limitation as protection for players as the result of allowing trading will result in complete disparity between servers and ultimately might drive players away...
3) Allows for actual dueling
Something the global arena lacked was the implementation of a formal 1v1 duel. People had to manually count for players when they wanted to duel fairly and players could easily still interrupted their duel. Castle with the actual dueling definitely fixes the problem.
Cons
1) Crashes often
I’ve heard complaints from several people, including me, that they can’t even go in Global Castle because it keeps crashing. The area wasn’t designed to have so many people and my older IPad mini(running on lowest graphics) completely crashes anytime I tried to enter the area or log in it. As something as important as the castle, it definitely hurts players with older devices.
2) Severe Lag
Pre-global Castle my IPhone 7 was able to instantly enter the Castle with no lag going in. With global Castle, it takes more time of loading just to enter thecastle. Especially since the Castle has several essential places, the long wait time proves disappointing.
3) Shared Gladiator, Chaotic chats
With 200 players in one area, you’ll have people shouting everywhere trying to sell something and chatting and results in just a really chaotic experience. And not in a fun way. Everything is just a jumbled mess of people and lag and definitely takes away what Castle was about. And with one gladiator for 200 people, I don’t think there’s any explanation needed .
Conclusion: While I think the global Castle in retrospect might’ve seemed like an awesome idea for people to meet up with a lot of other people, the forced gathering of everyone from all servers just proves to be too chaotic and ruins what castle stood for. A place to access important places like banks, auction house, etc and trade/chat with people from your own server.
Solution: With a quick glance at other people’s feedback on this, the creation of Tavern as a global area seems to come up often.
While Tavern might seem good because it gives a choice for players to meet up with other global players without stuffing everyone into castle, I feel not enough people use Tavern often to become a central place to chat and meet other players, resulting in potentially empty Taverns that I feel goes against what developers intended.
My solution would be make a completely new global area that gives players something to do for prizes to give incentives for players to go in there, not forcing people to clobber up like creating a global Castle.
Put some type of mini games in there that gives players a chance to compete with players from another server with rewards. With something to do and a chance for rewards, I’m fairly certain that people from all servers would enjoy that more. For exactly what type of mini game there’s a ton of ideas that can be suggested.
This would be much more preferable over the current idea. Forcing people to meet people from other servers by changing something as essential as the castle into a global Castle should not be the way.
Pros
1) Keeping relationships to other servers
When I was in Castle, it was reaching around 200 toons all in one area. Players are able to easily meet up with people from other servers (not many went to global arena) and this centralized zone allows for easy connections to different players. People can easily meet other people and form groups to chat.
2) Kept trading limited to only individual server
I’m extremely glad developers took notice on the importanance of limiting items to each individual server. Players should not be able to take as much gear as they can from one individual server and haul it away to another server, resulting in a heavy imbalance of items and drops. I see the limitation as protection for players as the result of allowing trading will result in complete disparity between servers and ultimately might drive players away...
3) Allows for actual dueling
Something the global arena lacked was the implementation of a formal 1v1 duel. People had to manually count for players when they wanted to duel fairly and players could easily still interrupted their duel. Castle with the actual dueling definitely fixes the problem.
Cons
1) Crashes often
I’ve heard complaints from several people, including me, that they can’t even go in Global Castle because it keeps crashing. The area wasn’t designed to have so many people and my older IPad mini(running on lowest graphics) completely crashes anytime I tried to enter the area or log in it. As something as important as the castle, it definitely hurts players with older devices.
2) Severe Lag
Pre-global Castle my IPhone 7 was able to instantly enter the Castle with no lag going in. With global Castle, it takes more time of loading just to enter thecastle. Especially since the Castle has several essential places, the long wait time proves disappointing.
3) Shared Gladiator, Chaotic chats
With 200 players in one area, you’ll have people shouting everywhere trying to sell something and chatting and results in just a really chaotic experience. And not in a fun way. Everything is just a jumbled mess of people and lag and definitely takes away what Castle was about. And with one gladiator for 200 people, I don’t think there’s any explanation needed .
Conclusion: While I think the global Castle in retrospect might’ve seemed like an awesome idea for people to meet up with a lot of other people, the forced gathering of everyone from all servers just proves to be too chaotic and ruins what castle stood for. A place to access important places like banks, auction house, etc and trade/chat with people from your own server.
Solution: With a quick glance at other people’s feedback on this, the creation of Tavern as a global area seems to come up often.
While Tavern might seem good because it gives a choice for players to meet up with other global players without stuffing everyone into castle, I feel not enough people use Tavern often to become a central place to chat and meet other players, resulting in potentially empty Taverns that I feel goes against what developers intended.
My solution would be make a completely new global area that gives players something to do for prizes to give incentives for players to go in there, not forcing people to clobber up like creating a global Castle.
Put some type of mini games in there that gives players a chance to compete with players from another server with rewards. With something to do and a chance for rewards, I’m fairly certain that people from all servers would enjoy that more. For exactly what type of mini game there’s a ton of ideas that can be suggested.
This would be much more preferable over the current idea. Forcing people to meet people from other servers by changing something as essential as the castle into a global Castle should not be the way.