People have been questioning the non class idea of these drops. Is it a good thing or a bad thing? Would you rangers/rogues want to buy a poison damage set off a mage? How about you warriors, would you like to buy that wonderful tank set off a rogue? I don't think so. I've had a bit of discussion with clannies and they seem to like this breakdown of CLASS BASED DICING, so I would like to share it with the rest of Lugh and see if it may possibly be an idea worth implementing.
The damage(heat, pois, magic and cold) sets should be for rogues/rangers
These sets are:
Bladeleaf
Grand Bladeleaf Aura adds up to 200 heat damage to your attacks
Ring
Defence: 300
Vitality 100
Wounding Attack Evasion : +300
Charm
Attack: 300
Strength 100
Wounding Attack Evasion : +300
Necklace
Strength 200
Vitality 200
Wounding Attack Evasion : +600
Bloodthorn
Grand Bloodthorn Aura adds up to 200 poison damage to your attacks
Ring
Attack: 300
Strength 100
Movement Attack Evasion : +300
Charm
Health: 500
Dexterity 100
Movement Attack Evasion : +300
Necklace
Strength 200
Dexterity 200
Movement Attack Evasion : +600
Stormleaf
Grand Stormleaf Aura adds up to 200 magic damage to your attacks
Ring
Defence: 300
Strength 100
Spell Attack Evasion : +300
Charm
Attack: 300
Vitality 100
Spell Attack Evasion : +300
Necklace
Strength 200
Vitality 200
Spell Attack Evasion : +600
Frostroot
Grand Frostroot Aura adds up to 200 cold damage to your attacks
Ring
Energy: 500
Dexterity 100
Physical Attack Evasion : +300
Charm
Defence: 300
Strength 100
Physical Attack Evasion : +300
Necklace
Strength 200
Dexterity 200
Physical Attack Evasion : +600
The sets with(heat damage, magic damage, armour, and resists) should be for warriors
These sets are:
Ironroot
Grand Ironroot Aura increases your Armour by 200
Ring
Health: 500
Dexterity 100
Physical Attack Evasion : +300
Charm
Defence: 300
Vitality 100
Physical Attack Evasion : +300
Necklace
Dexterity 200
Vitality 200
Physical Attack Evasion : +600
Bladeleaf
Grand Bladeleaf Aura adds up to 200 heat damage to your attacks
Ring
Defence: 300
Vitality 100
Wounding Attack Evasion : +300
Charm
Attack: 300
Strength 100
Wounding Attack Evasion : +300
Necklace
Strength 200
Vitality 200
Wounding Attack Evasion : +600
Stonebark
Grand Stonebark Aura increases your elemental Resistances by 200
Ring
Energy: 500
Vitality 100
Wounding Attack Evasion : +300
Charm
Health: 500
Focus 100
Wounding Attack Evasion : +300
Necklace
Focus 200
Vitality 200
Wounding Attack Evasion : +600
Stormleaf
Grand Stormleaf Aura adds up to 200 magic damage to your attacks
Ring
Defence: 300
Strength 100
Spell Attack Evasion : +300
Charm
Attack: 300
Vitality 100
Spell Attack Evasion : +300
Necklace
Strength 200
Vitality 200
Spell Attack Evasion : +600
And finally the remaining 2 sets as well as the elemental resist set should be for casters.
These sets are:
Shrivewood
Grand Shrivewood Aura increases your Fire, Ice, and Nature Magic abilities by 1000
Ring
Defence: 300
Focus 100
Weakening Attack Evasion : +300
Charm
Energy: 500
Vitality 100
Weakening Attack Evasion : +300
Necklace
Focus 200
Vitality 200
Weakening Attack Evasion : +600
Spiritseed
Grand Spiritseed Aura increases your Focus by 200 points
Ring
Energy: 500
Dexterity 100
Spell Attack Evasion : +300
Charm
Health: 500
Focus 100
Spell Attack Evasion : +300
Necklace
Dexterity 200
Focus 200
Spell Attack Evasion : +600
Stonebark
Grand Stonebark Aura increases your elemental Resistances by 200
Ring
Energy: 500
Vitality 100
Wounding Attack Evasion : +300
Charm
Health: 500
Focus 100
Wounding Attack Evasion : +300
Necklace
Focus 200
Vitality 200
Wounding Attack Evasion : +600
-
I say the rogues/rangers should get the top dps sets as that's the class we are, we need the highest and best type of damage for our output.
A warrior needs his tank sets, but we have to acknowledge the fact that some warriors like to have dps. This is why I suggest we allow the magic damage set for warriors.
Finally, the casters need their focus and ability bonuses but the fact the elemental resist set adds focus AND vit, it just has to be allowed for casters as well.
This basically sets everything up in terms of what's most effective for each class. You have tank/dps sets for warriors, you have healer/dex build sets for druids, and rogues/rangers really only need dps so that's what they get.
To me this seems like the best breakdown possible, if you have any thoughts then feel free to spill them on the comments.
Thanks to swan for all item stats, and let me add that this is only the discussion on the level 200 boss as that's where diversity really matters. If you want to talk about the noob stuff make a new thread, thanks.
CLASS BASED DICING: Level 200 boss
#1
Last edited by Vulture on Sat May 02, 2015 4:06 am, edited 1 time in total.
Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]