#28
by xyn
Ok, seems ppl want me to decide. I have spoken to many.
Dicing: all in fight (in the 5 grps) dice for all drops, but lvl 188+ get 2 rolls for 190 lvl items
Lvl to fight: casters 180,
For dps grps 2 and 3, we will try to have all players at 185+ with dl armor and wep. Grp 2 will be mostly 190+ dps with as many offhands as possible. This lets us focus buffs like sharpen wep on the highest dmg ppl.
Grp 5, adds and backup dps can be 180+ for melee. If we have to choose, we will go with prioritizing lvl and dl. I dont recommend trying to be in grps if u do t have dl armor.
Please know what grp ur in, or likely yo be in, when u arrive at snorri pit. It will make things go faster.
I would like to know grp leaders, please state here if you are, or would like to be, a grp leader. Leaders should know the strategy and have been to one of the battles. I will lead grp 2.
Who wants to lead grp 3
Which mage wants to lead grp 4
Calla, will u lead grp 1
Randall, will u be our timer?
Thx all
Civility, Integrity, and the Hermeneutic of Generosity
World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients