My Celtic Heroes Character:Story
: Once over in dal Rita, upon her visit to the earth during Samhain the young goddess of dreams Caer Ibormeith caught sight of a newborn abandoned in the depths of a mighty forest. As a goddess she knew taking in the child was insane but the thoughts of leaving the child here in the gloom of the forest was beyond her. As time was closing and dawn was awaiting the goddess had to make a decision. As dawn was on the verge the goddess rushed to the nearest village, knowing her human form was about to come to a conclusion. With her last minutes in human charm she weaved a talisman of godly essence and hastily forced it around the child’s neck. When the child was discovered near a temple, the only thing present was a tiny golden necklace gently tied around his neck. The boy was named Alzahr by the people.
The talisman allowed the goddess to send over dreams to Alzahr and every year, no longer in human appearance. On the Celtic day on the time of Samhain, both of them used to meet over at the spot the goddess discovered the newborn Alzahr at. The goddess adored the boy and granted him wisdom and teachings. Every year the goddess and the boy used to meet, and with every dream the young man gained more and more wisdom, and became more and more charming and perfect. One day, when she thought he was ready and with the concent of the gods, the goddess granted the boy perhaps a special gift.
The goddess had, through the force of ancient magic and power of nature provided by the gods made Alzahr a master of dreams, sealing all the unearthly magic in his golden necklace from their first meeting. His job was reading dreams of the people of dal Rita and providing them with dreams of victory and great glory in rough times, blessing the heroes with sweet and sugary ones whilst sending on nightmares and spirits of evil onto cowards and thieves. Whilst the village was asleep, Alzahr was wide awake weaving dreams. That is how the name was granted to him: to Gods and men he became known as Alzahr the Dreamweaver.
However, Alzahr as seeing the dreams of Kings and almighty champions and heroes became envious of their goods, their kingdoms and their glory. A seed of jealousy was planted in his eyes. For decades the plant of envy expanded and corrupted his mind.
Without the knowledge of the gods, Alzahr used dreams as pathways to access knowledge of the heroes he was serving. He stole the lexicons of imprinted and sealed wisdom from minds of great people and blackmailed them, in threats of public exposure. The Dreamweaver had kept his stolen records and learned many spells and attributes known only to masters and enchanters. He knew the next step of the enemy, whatever it was. In that way, Alzahr had gained more money and riches than any mortal, but the plant of greed was just growing faster and faster, taking over his mind and feeding off his envy.
Alzahr had now envied the gods, and wanted to level out as one. Caer Ibormeith, upon finding out the thoughts of her disciple compiled a plan. The next time they met in the forest in the season of Samhain, the goddess had told Alzahr that by eating fruits from the planted tree an individual would be met by a power of the forest god and transform him into a divine being. Without hesitation Alzahr took a bite off the tiny tree with purple fruits. As soon as the juice of the rich fruit slid down his throat, Alzahr fell to the ground senseless. The goddess had untied his amulet and cast a curse on the amulet. The amulet was now as brittle as Chinese vase and turned into stone. The once powerful amulet crumbled in the hands of the goddess, falling into pieces.
As a traitor, and a once trusted disciple Caer Ibormeith thought death was not enough to punish sins of a man lifting arms on a god, she with the power of the Gods beyond her sealed Alzahr beyond the gates and in the Corrupted Gardens, where life was worse than death. Alzahr’s kingdom was destroyed and his army had ceased to exist. He was forever forgotten by the Gods, as he was forced into the void of silence and could never communicate with mortals or gods again.
As he awoke in the Gardens and upon finding out what the Gods had done to him Alzahr was in fury. He did not carry the power to weave dreams, and thought that he would have to spend an eternity in pain, but then a sudden idea sparked.
Alzahr would use all his lexicons and learning stolen from the mighty masters to evolve into a mage himself, using alchemy to create and practice lethal powers in the depths of the void, living with the one wish - to once break the seal of the Gardens and unleash the dark spirits of the Corrupted Gardens onto the people of dal Rita, prove himself as the highest God, and spilling blood of revenge over the green, fertile land created by the lords that once exiled him.
During his time in the gardens of horror, Alzahr had merged exceeding armour for they dying souls of Corrupted Gardens and enslaved them. The creatures he created would bear the use of powerful and withering spells cast by none other than their master. These creatures are known as the Zinnlax and are as a evil and malnourished as their master.
The terrifying sorcerer is now trying to recreate the talisman granted to him by a goddess long ago in order to break the bridge between the two worlds. You must stop him! Protect dal Rita from the threat of his dark magic.
——————————————————————————————————————————————————————-Alzahr the Dreamweaver
Alzahr is a Druid in class
Has 3/ 5* adds which I’ll tell you about shortly. Skills:
* Thorns of Revitalisation (Natures Touch) Heals 50k hp / cast 30%> hp CAN be interrupted
* *Alzahr starts to bind a ravenous curse* Storm of Chaos (Natures Storm) 7.5k AEOs around top 3 aggro players
* There will be obelisks floating above Alzahr. There are 4 of them and each one bears an ability. *The obelisks light up with the glow of destiny* A random obelisk glows and a power is chosen based on what it is. Either: A power buff to adds (Frenzy) / A hp regen to adds (Natures embrace) / A Shield to adds (Energy Shield) or a shield doing damage to attackers autos (Fire Shield)
* *Alzahr unleashes a fury of rage, stealing life from the surrounding mortals* Fury of Rage (Lifesteal) 2500 Dmg Steal from surroundings
* The aura around Alzahr also gives you a weakness towards chaos and magic damage
* Deathly Vines (Natures Breath) Heals his guardians as well as moving their abilities to their next tier. Cast every 45 seconds and is unbashable.
There are 4 obelisks (monoliths) floating above Alzahr (purely for visuals). Every time the obelisks will cast their skill, they will circle around Alzahr and the skill that the monoliths would cast would light up the corresponding monolith 10 seconds before the activation of the skill allowing players to move into the right positions before the skill will cast and the adds will recieve a powerup. *The monoliths cannot be bashed or frozen, they are for visuals only, but they act as a part of the boss mechanics*
His Three 5* Adds:
Name: Zinnlax Vasfeltus -
Function: Vasfeltus grants his master a shield, which shall only perish after his death, granted in connection with him and the monoliths. His shield gets more powerful with every heal he receives from his master, so make sure to kill him before Alzahr gets out of control!
Name: Zinnlax Drocar- Drocar, a mighty Druid himself will heal his master. His healing will progress over time and you must stop him before his healing reaches peak.
Name: Zinnlax Grovrok- a ruthless berserker of the Zinnlax. He buffs the damage of his master greatly by his fierce war cry summoning the evil power from the forces of the monoliths.
These adds will each be different from each other and surround Alzahr in a way of an equilateral triangle, each need to be killed for their effects to stop, but each have a strategy to themselves and are weak to different elements.
Vasfeltus: Strong AEOs attacks/very weak autos, weak to elemental damage
Drocar: Area around boss deals damage to all melee in contact, very vulnerable to divine dmg
Grovrok: Heavy autos, weaknesses are slashing and poison dmg
Alzahr himself is weak to slashing and crushing dmg, and is immune to divine dmg. With that being said, Alzahr himself is a relatively easy boss by himself, but the area beneath where he is standing casually (underneath the monoliths) regenerates his health. He has decently strong autos, which are not deadly by themselves but with the buffs from Grovrok can turn deadly.
What is the strategy?! That’s your part. You heroes have to find out for yourselves, as our horde has failed multiple times over our attempts, although from as far as we know, you must not let Alzahr return to his resting spot. The monoliths grant him a divine ability there... you must avoid it at all costs. Now, you shall be gone on your way hero. Recover me two rituals of ... , if I could read them right I shall grant you knowledge to the scribing written on it, which might unlock a hidden power. Alzahr is known to have written down ancient knowledges he had stolen from masters long ago on stone for his rituals. Although the stones still exist they are now scattered around and I have a suspicion Alzahr himself is carrying the missing parts of the shards himself. Bring it to me hero and the reward will follow. ^ Zinnlax Warriorarkhamasylum , Taranis